Embrace the Suck?

Let’s gamify!

Hmmm … what am I talking about? We gamify when we embrace a process that intensifies our experiences. Games organize experiences in ways that give them meaning. For example, we call running back and forth with a stick chasing a ball around, tennis. When we raise the intensity of connection, some interesting things happen. First we have more fun. Second, we open the possibility of improving performance. In other words, learning how to gamify is a critical skill.

Where do we start? The first experience in any game is to be bad at it – to suck. That is normal and it is frustrating for most of us. But to move up the ladder, we need to be able to get through this initial phase. Here is a nice tip on how to manage negative emotional reactions to sucking at something.

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